

SFX Artist
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Short - Female Voice Commands, Greetings, Phrases
Creepy Creatures and Monsters
Metal Impacts & Debris
Horse Vocalization & Trotting
Various Cartoon Effects
Musical Phrases and Silly Hits
New York City Sounds
Crowds Applauding & Reacting
Construction Tools & Machines
Cessna Airplanes & Helicopters

Firearm Action
Playing with Lego Pieces
Burst and Single Shot Firing
Household Appliances and Interior Activities
Musical & Audio Logos
Slot Machine Mechanism
Winter Sports, Crowds & Miscellaneous
Metal & Glass
Up Close Engines
Puppies, Cats & Sheep
Trains and Subways
Sci-Fi UI & Atmosphere
Basketball Game Crowds
Cue Sports
Body Falls & Bone Breaks

Mobile Casino Games
Crowds, Different Locations

Explosions, Big Bangs, Gunshots
Punches, Cloth Foley, Whooshes

Metal Chains
Construction Tools & Machines

Dramatic Pain Reactions

Pain Reactions
Home Kitchen Appliances
Modified Cars

Stone Blocks & Wooden Planks

Water & Leaves
Spell Casting

Turntable Scratches
Gaming & Digital Interfaces
Operating System & Company Logos
Digital UI and Phone Ringtones
Grandfather Clocks & Marbles
Office Actions
Doors, Drawers, Windows
Pinball Machine
Footsteps, Human Reflex Responses
Horror Textures & Transitions
Festivals & Ceremonies
Futuristic Musical Logos
Cinematic Impacts & Transitions
Female Voice Reading Numbers
'60s UFOs & Electronic Devices
'60s Sci-i Fi Machines & Guns
Scary Creatures
Science Fiction Transitions
Scary Monsters

Fire & Flames
Bjorn Lynne is a Norwegian musician and sound designer. He began composing, playing and performing in various local bands at a young age, while exploring a multitude of genres and sounds in his home studio. His career in sound started in the early '90s, composing music and producing sound effects for video games. He later went on to working as a sound effects recordist, sound engineer and audio manager for video games, before establishing his own music label. Among his clients is the popular game series 'Worms', which he created the music for, as well as the sound design, Foley sound and voiceover work, from 1995 to 2006.